Since I just had an interesting discussions on Twitter about it.
— Niall Harrison (@niallharrison) March 16, 2013
Does genre have a tendency to do everything to lurid excess, as Niall Harrison suggested in another branch of that discussion? I’m not surely, personally, for myself. But it’s an interesting question, combined with that of realism.
Marie Brennan is also talking about realism, over at SF Novelists, in Welcome to the Desert of the Real:
That’s the way the world was Back Then, the defenders of grimdark say, and they’re just being honest about it.
(Strange how narrow a view of Back Then those defenders usually have. I want to see them applaud a grimdark fantasy in which the manly tradition of warriors includes institutionalized age-structured homosexuality, with the older members buggering the trainees. Oh, sorry, did I get realism in their “realism”? My bad.)
This trend came up at Fourth Street Fantasy last year, and I found myself vehemently rejecting the notion that only the ugly parts of the world are real. Men’s respect for women is just as true and meaningful as their disrespect. If the unbreakable trust of an ally is not inevitable, neither is betrayal; the world is made out of both. There really are people of breathtaking virtue and decency, as well as complete scum. You can focus on the latter if you want to, but don’t tell me it’s better — morally or factually — than focusing on the former.
The Border House Blog wants to see more female protagonists in video games:
We’re not just lagging behind as a narrative medium, we’re stubbornly stagnant and we’re risking complete cultural irrelevance as a result. Imagine the absurdity of a novelist saying that it would be “tough to justify” telling a story through the eyes of a female character. And where would film be as a medium if producers never even considered casting female leads? Alien was made in 1979 and went on to earn back ten times its budget at the box office. But, in 2013, video game developers are still trotting out the same tired excuses for failing to change the representational landscape of the medium.
From Dahr Jamail at Al Jazeera comes a report on how the use of depleted uranium munitions during the war on Iraq have led to exponential increases in the rate of cancers and serious birth defects:
Dr Alani has visited Japan where she met with Japanese doctors who study birth defect rates they believe related to radiation from the US nuclear bombings of Hiroshima and Nagasaki.
She was told birth defect incidence rates there are between one and two per cent. Alani’s log of cases of birth defects amounts to a rate of 14.7 per cent of all babies born in Fallujah, more than 14 times the rate in the effected areas of Japan.
…[N]ever before has such a high rate of neural tube defects (“open back”) been recorded in babies as in Basra, and the rate continues to rise. According to the study, the number of hydrocephalus (“water on the brain”) cases among new-borns is six times as high in Basra as it is in the United States.
Abdulhaq Al-Ani, author of Uranium in Iraq, has been researching the effects of depleted uranium on Iraqis since 1991. He told Al Jazeera he personally measured radiation levels in the city of Kerbala, as well as in Basra, and his geiger counter was “screaming” because “the indicator went beyond the range”.
Dr Savabieasfahani pointed out that childhood leukemia rates in Basra more than doubled between 1993 and 2007.
“Multiple cancers in patients – patients with simultaneous tumours on both kidneys and in the stomach, for example – an extremely rare occurrence, have also been reported there,” she said.
So generous, what the USA has done to Iraq.
As a chaser, here is a link to an amusing cartoon of St. Patrick and Medusa.